![]() ![]() Note that the small motor is only either off or on at max, while the big motor's vibration can be set from 0 to 255. Once a force feedback axis is configured (As in bound and selected in the list of bound controls, not selected in the drop down menu), you can click 'Test FF' and the axis will then vibrate at the maximum possible value a game can set it to. ![]() This most likely will have no noticeable effect. Either from launchbox BB using controller automation, or separately. But then I cant exit epsxe with escape or alt-f4. ![]() The in-built epsxe plugin doesnt work with two controllers, but with lilypad two controllers (x1s) work just fine. Flip flips the direction of the effect axis. Im having a heck of a time getting epsxe + lilypad 20151231175709 (the one that comes with pcsx2 1.4) working. The default sensitivity maps the maximum PS2 vibration to the maximum Direct Input vibration. The 'sensitivity' sets the force used when an effect is triggered. This is only for funky devices that associate different functions with different motors, as all functions are configured so they're effectively constant. The second pulldown sets the functions used for the effect. They are generally sorted x, y, and then z. I number the axes starting from 1 instead of giving their string names because of space constraints. To configure force feedback, select the device and axis/axes in the pulldown menu you want to bind. ![]()
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